We first employ visual hull to obtain the initial mesh. Then we sample the oriented point clouds as optimization target. The oriented point clouds are optimized by multi-view patch-based photometric constraints. Moreover, we fix the mesh topology and employ a shape from shading refinement to refine the coarse mesh and recover the albedo.
@inproceedings{lin2024fasthuman,
title={FastHuman: Reconstructing High-Quality Clothed Human in Minutes},
author={Lixiang Lin and Songyou Peng and Qijun Gan and Jianke Zhu},
year={2024},
booktitle={International Conference on 3D Vision, 3DV},
}